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81. New Scorpion Model by CCP - in Ships and Modules [original thread]
that's a badass looking ship! Genius, art, symmetry, sleakness. Who would have ever though that would look better!?
- by L'Petit Object - at 2010.02.24 22:11:00
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82. First PvP experience - A short poem. - in Warfare & Tactics [original thread]
I didn't know how to fit my moa Had a 10mn warp drive All my corps teased, "bloa" Warp drive active, I felt alive Cruiser roam in providence four times prototype gauss one's and two ASM, makes sense Assah gate, 100AU, here I come Red orbiting h...
- by L'Petit Object - at 2010.02.24 18:30:00
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83. The Salvager Modules and Skill, explained.. - in Ships and Modules [original thread]
No one mentions cormorant for salvaging? Does it have grid issues with salvager II's?
- by L'Petit Object - at 2010.02.24 18:03:00
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84. Mining mini-game - in Player Features and Ideas Discussion [original thread]
New Item Mining Charge Launcher: High slot CPU intensive, not so much power. fires once every minute: reduces total ore in target asteroid by (appropriate amount), but increases mining effectiveness by (appropriate percent). In effect, this lets...
- by L'Petit Object - at 2010.02.18 17:49:00
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85. Improving Missions - in Player Features and Ideas Discussion [original thread]
Originally by: Jint Hikaru Edited by: Jint Hikaru on 10/02/2010 10:11:15 One of the problems with comparing Eve to WOW is that the enviroment in Eve can't really change that much. You say - 'Leave Station, goto space, kill, return to ...
- by L'Petit Object - at 2010.02.18 17:40:00
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86. Mining mini-game - in Player Features and Ideas Discussion [original thread]
Originally by: Beatson Your idea is difficult, to say the least. Imagine all the trouble the coders would have, where they're trying to fix current issues. A mining yield increase of 25% would have some benefits, such as effectively handic...
- by L'Petit Object - at 2010.02.18 17:20:00
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87. Fast Badger - in Ships and Modules [original thread]
Badger goes 10m/s faster with 1mn. It uses 10mn modules. Cormorant can get 570m^3....
- by L'Petit Object - at 2010.02.17 22:13:00
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88. That time again: Post your dreamship. - in Ships and Modules [original thread]
Edited by: L''Petit Object on 16/02/2010 21:15:26 Rokh Hull Pearly White Name: Moby **** cloaking speed bonus, hybrid turret tracking bonus, hybrid capdrain bonus hybrid range/damage bonus 7xturret slots 6 x mid slots 5 x low Base speed 400...
- by L'Petit Object - at 2010.02.16 21:09:00
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89. Game balance- starbase situational awareness - in Player Features and Ideas Discussion [original thread]
/signed, seems like it would just be a part of station services. Adds realism. For server load, it could be given during undock while there is still chance to abort.
- by L'Petit Object - at 2010.02.16 20:56:00
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90. Mining mini-game - in Player Features and Ideas Discussion [original thread]
More like this http://www.youtube.com/watch?v=VLSKnVJMvHg
- by L'Petit Object - at 2010.02.16 20:44:00
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91. Mining mini-game - in Player Features and Ideas Discussion [original thread]
Hi all, We all know mining is terribly dull. There is no way to make exciting except to instill a kind of military aspect to it - massive stretches of extreme boredom followed by brief moments of terror. People in the military are paid for a reas...
- by L'Petit Object - at 2010.02.16 19:05:00
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92. Improving Missions - in Player Features and Ideas Discussion [original thread]
Well I did my first Level 2 this evening - level 2 quality -18. VAST IMPROVEMENT. EWAR was active, tanks on npc's was rough. I had to run like hell most of the time. SO I will quit the complaint, except to say that tying risk to reward would be a...
- by L'Petit Object - at 2010.02.10 06:22:00
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93. Improving Missions - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever uhm. not sure ... many things you learn there teach you how to fly your ship to - minimize incoming damage - optimize your DPS - managing your cap - and those are things relevant to pvp, if you ask me. you ca...
- by L'Petit Object - at 2010.02.10 01:00:00
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94. Improving Missions - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever Quote: [tl;dr] Missions should be harder. Mission rewards should be higher. Missions should take longer. Missions should take tactical (fitting, movment, weapon/ammo choice) depth to complete. Missions ...
- by L'Petit Object - at 2010.02.09 23:58:00
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95. brilliant - in Player Features and Ideas Discussion [original thread]
/signed!
- by L'Petit Object - at 2010.02.09 23:39:00
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96. Improving Missions - in Player Features and Ideas Discussion [original thread]
Thank you guys for the replies. I appreciate the feedback. There were two responses I wanted to pick at: "Eve is PVP, everything else is for people who don't want to do pvp do." It's not that I don't want to PVP,or that many people dont' want ...
- by L'Petit Object - at 2010.02.09 23:17:00
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97. Improving Missions - in Player Features and Ideas Discussion [original thread]
Finally, 3) Well, my organization fell apart, and I think I've answered all of these. The last thing I would want to see is a visual representation of some sort based on the equipment you use. Though a lot of eve is good that it doesn't do some ...
- by L'Petit Object - at 2010.02.09 21:33:00
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98. Improving Missions - in Player Features and Ideas Discussion [original thread]
But even though a level mechanic doesn't exist for our characters, there is a level mechanic in terms of agents. It is the quality mechanic. Unforunately "quality" has no effect on difficulty, only on reward. There is no risk-reward feedback in mi...
- by L'Petit Object - at 2010.02.09 20:07:00
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99. Improving Missions - in Player Features and Ideas Discussion [original thread]
Hi all, I am new. But I have some thoughts about lvl 1 missions and how to improve them. My biggest issues are these: 1)Repetitive: Literally so. In 2 days [4-7 hours of play] you will play the same missions 2 or 3 times with a given agent. 2)...
- by L'Petit Object - at 2010.02.09 19:24:00
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100. New Dev Blog: We Are Aware of the Problem - in EVE Information Portal [original thread]
Yay, a response! I lol'ed pretty good to the chat in local. Seems like a ship should not be presented in space until the server and the ship have completed their calls and have got handshakes done. All the mechanics appear to be in place for thi...
- by L'Petit Object - at 2010.02.06 15:06:00
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